Press kit · November 2026
“When the army comes, you had better be at sea.”
Three Viking clans flee a doomed homeland, cross an unknown sea and build a colony with whatever they brought along. Vikings: Northern Colonization is a turn-based strategy game where the exodus, the crossing and the first winter decide everything — alone against the computer, or with three players online.
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Alternative Way Software announces Vikings: Northern Colonization
Paris, November 2026 — Independent studio Alternative Way Software announces Vikings: Northern Colonization, a turn-based strategy game for PC (Steam), set in a Viking world painted in watercolour.
An army is marching on the homeland, on a known date. Build the longships, gather food, choose who boards — and leave in time. Then the sea: fog lifted tile by tile, storms driven by the wind, supplies dwindling every turn. On the island at last, you start again from what is in the hold: forum, houses, workshops, walls, and a first winter that forgives nothing.
Three clans fight over the same island. Turns are simultaneous: everyone gives orders, then everything resolves at once. Play alone against two computer clans, or with three players online at your own pace: a few minutes a day, one game over a few days.
Trailers
What sets it apart
The sea as a playing field
You only see the longship's tile and its neighbours; the coast appears when you touch it. Food on board decides everything; storms are visible and driven by the wind.
Scarcity
You build with what you brought. Leave light and early, or late and many: timber for the longship against hands in the fields.
An economy you can read
A shared market whose prices are made by the three clans, winters with announced thresholds. The player reads prices and thresholds; never does the maths in their head.
Seasons that matter
Three turns per season: sowing in spring, harvest in autumn, and a mild, normal or harsh winter that burns timber and furs.
Watercolour, from the opening to the villager
A 3D map in a cold palette — bluish greys, ochres, brick red — and a single camera, from the island seen whole to the villager sowing.
Playing with three
Simultaneous turns
Everyone decides on the same state; orders are sealed then resolved together. Nobody waits for their turn.
At your own pace
A few minutes a day: give your orders when you can, get notified when the next turn awaits.
A shared island
One market, whose prices are made by the three clans; explored shores are visible to all.
No favoured seat
The balance of the three starting positions is measured over hundreds of games before anyone plays them.
Born of a book, dice and a calculator
It all starts with Sigur, the story of the extraordinary fate of a Viking forced to leave his homeland. As a child, without a computer, the studio's founder wants to play that story: there is no game for it.
So he designs one, complete: clans, resources, a sea to cross, dice to settle the uncertain, and a calculator, paper and pencil to keep the books of an already demanding economy.
Thirty years later, the game is the same — an exodus, a sea, three clans fighting over a land. The calculator has become an engine that measures every rule over thousands of games; the paper, a watercolour.
Screenshots
Taken in-engine, unretouched. Click to enlarge; the link under each image downloads the full resolution.
The colony on its hill2940 × 1653 · Download
The village, its pens and fields2940 × 1653 · Download
A longship beneath the cliffs2940 × 1653 · Download
The cove and the hamlet2940 × 1653 · Download
The jagged northern coast2940 × 1653 · Download
The hamlet above the cove2748 × 1546 · Download
The forest in the mist2940 × 1653 · Download
The headland and its fields2940 × 1653 · Download
The longship at the quay1920 × 1080 · Download
The longship along the coast2940 × 1653 · Download
The longhouse of the homeland1920 × 1080 · Download
The woodcutters' hamlet2940 × 1653 · Download
At the foot of the cliff2940 × 1653 · Download
The stone church1920 × 1080 · Download
The heart of the colony2940 × 1653 · Download
The woodcutters' camp1920 × 1080 · Download
Riders before the stone house1920 × 1080 · Download
The palisade fort1920 × 1080 · Download
The colony emerging from the mist2940 × 1653 · Download
A timber-framed house1920 × 1080 · Download
The well of the forum1920 × 1080 · Download
Out at sea2940 × 1653 · Download
The shepherd and his sheep2940 × 1653 · Download
The pine wood1920 × 1080 · Download
Production: villagers at work and next turn's balance1920 × 1080 · Download
The market: prices made by the three clans1920 × 1080 · Download
The clans and the race for points1920 × 1080 · Download
Logos & key art
vikings_logo.png
vikings_logo_blanc.png
vikings_titre.png
vikings_titre_blanc.png
vikings_affiche.png
alternative_way_software_horizontal_couleur.png
alternative_way_software_horizontal_blanc.png
alternative_way_software_vertical_couleur.png
alternative_way_software_vertical_blanc.png
alternative_way_software_horizontal_noir.png
alternative_way_software_vertical_noir.png
Press contact
Alternative Way Software, 173 rue de Courcelles, 75017 Paris, France
Keys for press and creators: on request, when the demo opens.
