ALTERNATIVE WAY SOFTWARE ANNOUNCES VIKINGS: NORTHERN COLONIZATION

Paris, November 2026 — Independent studio Alternative Way Software announces Vikings: Northern Colonization, a turn-based strategy game for PC (Steam), set in a Viking world painted in watercolour.

An army is marching on the homeland, on a known date. Build the longships, gather food, choose who boards — and leave in time. Then the sea: fog lifted tile by tile, storms driven by the wind, supplies dwindling every turn. On the island at last, you start again from what is in the hold: forum, houses, workshops, walls, and a first winter that forgives nothing.

Three clans fight over the same island. Turns are simultaneous: everyone gives orders, then everything resolves at once. Play alone against two computer clans, or with three players online at your own pace: a few minutes a day, one game over a few days.

“When the army comes, you had better be at sea.”

FACT SHEET
- Title: Vikings: Northern Colonization
- Genre: Turn-based strategy, management, colonization
- Platform: PC (Windows), on Steam — mobile under consideration
- Players: 1 to 3: solo against the computer, online multiplayer
- Game length: Seven years, about sixty turns; around two hours solo
- Languages: French, English
- Release: To be announced
- Price: To be announced
- Developer & publisher: Alternative Way Software, Paris
- Website: vikings-northern-colonization.com

BORN OF A BOOK, DICE AND A CALCULATOR
It all starts with Sigur, the story of the extraordinary fate of a Viking forced to leave his homeland. As a child, without a computer, the studio's founder wants to play that story: there is no game for it.

So he designs one, complete: clans, resources, a sea to cross, dice to settle the uncertain, and a calculator, paper and pencil to keep the books of an already demanding economy.

Thirty years later, the game is the same — an exodus, a sea, three clans fighting over a land. The calculator has become an engine that measures every rule over thousands of games; the paper, a watercolour.

THE STUDIO
Alternative Way Software is an independent studio based in Paris. It develops and publishes Vikings: Northern Colonization itself: a rules engine separate from the game, measuring every rule over hundreds of games before anyone plays it, rendering in Godot, an original score, and a method of specialised workshops coordinated by a single direction.

PRESS CONTACT
contact@alternativeway.eu
Alternative Way Software — 173 rue de Courcelles, 75017 Paris, France
https://vikings-northern-colonization.com
